Bowling is the ideal game, to start playing, as both experienced and new athletes, find it to be a great place to socialize and is not linked to intense physical activity. However, the participation of the athletes in such training programs is not high enough if there is not someone to mobilise and support them in their teams, associations, federations.
In practice, there are many people getting interested about bowling. They are getting excited when they start playing but their enthusiasm is not lasting for long time. After a while, they lose their interest, and they stop get involved with this sport activity. One possible reason is that they do not have the opportunity to deepen and practice in bowling technique. Thus, they do not feel any improvement in their technique of playing bowling, they are disappointed, and they are dropping out.
Based on the above, the aim of the proposed project is the creation of digital tools to train new bowling athletes. As a result educational content organised as Massive Open Online Courses (MOOCs) and an online platform with the responsive services (gamified learning activities) to support the training of the target groups about bowling, will be created. The specific topics of the MOOCs will be decided during the first 4 months of the project based on the needs that will be collected through questionnaires.